feat: 初始化多Agent协作系统项目并添加直播回放功能
- 添加导航栏组件及直播回放按钮 - 实现视频播放模态框 - 配置赛博朋克风格主题 - 添加课程首页和课程页面 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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README.md
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README.md
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# Liquid Glass React
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Apple's Liquid Glass effect for React.
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Card Example | Button Example
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:-------------------------:|:-------------------------:
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 | 
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## 🎬 Demo
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[Click here](https://liquid-glass.maxrovensky.com) to see it in action!
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## ✨ Features
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- Proper edgy bending and refraction
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- Multiple refraction modes
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- Configurable frosty level
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- Supports arbitrary child elements
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- Configurable paddings
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- Correct hover and click effects
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- Edges and highlights take on the underlying light like Apple's does
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- Configurable chromatic aberration
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- Configurable elasticity, to mimic Apple's "liquid" feel
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> **⚠️ NOTE:** Safari and Firefox only partially support the effect (displacement will not be visible)
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## 🚀 Usage
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### Installation
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```bash
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npm install liquid-glass-react
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```
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### Basic Usage
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```tsx
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import LiquidGlass from 'liquid-glass-react'
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function App() {
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return (
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<LiquidGlass>
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<div className="p-6">
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<h2>Your content here</h2>
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<p>This will have the liquid glass effect</p>
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</div>
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</LiquidGlass>
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)
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}
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```
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### Button Example
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```tsx
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<LiquidGlass
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displacementScale={64}
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blurAmount={0.1}
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saturation={130}
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aberrationIntensity={2}
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elasticity={0.35}
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cornerRadius={100}
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padding="8px 16px"
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onClick={() => console.log('Button clicked!')}
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>
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<span className="text-white font-medium">Click Me</span>
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</LiquidGlass>
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```
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### Mouse Container Example
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When you want the glass effect to respond to mouse movement over a larger area (like a parent container), use the `mouseContainer` prop:
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```tsx
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function App() {
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const containerRef = useRef<HTMLDivElement>(null)
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return (
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<div ref={containerRef} className="w-full h-screen bg-image">
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<LiquidGlass
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mouseContainer={containerRef}
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elasticity={0.3}
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style={{ position: 'fixed', top: '50%', left: '50%' }}
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>
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<div className="p-6">
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<h2>Glass responds to mouse anywhere in the container</h2>
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</div>
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</LiquidGlass>
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</div>
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)
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}
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```
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## Props
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| Prop | Type | Default | Description |
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|------|------|---------|-------------|
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| `children` | `React.ReactNode` | - | The content to render inside the glass container |
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| `displacementScale` | `number` | `70` | Controls the intensity of the displacement effect |
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| `blurAmount` | `number` | `0.0625` | Controls the blur/frosting level |
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| `saturation` | `number` | `140` | Controls color saturation of the glass effect |
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| `aberrationIntensity` | `number` | `2` | Controls chromatic aberration intensity |
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| `elasticity` | `number` | `0.15` | Controls the "liquid" elastic feel (0 = rigid, higher = more elastic) |
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| `cornerRadius` | `number` | `999` | Border radius in pixels |
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| `className` | `string` | `""` | Additional CSS classes |
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| `padding` | `string` | - | CSS padding value |
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| `style` | `React.CSSProperties` | - | Additional inline styles |
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| `overLight` | `boolean` | `false` | Whether the glass is over a light background |
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| `onClick` | `() => void` | - | Click handler |
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| `mouseContainer` | `React.RefObject<HTMLElement \| null> \| null` | `null` | Container element to track mouse movement on (defaults to the glass component itself) |
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| `mode` | `"standard" \| "polar" \| "prominent" \| "shader"` | `"standard"` | Refraction mode for different visual effects. `shader` is the most accurate but not the most stable. |
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| `globalMousePos` | `{ x: number; y: number }` | - | Global mouse position coordinates for manual control |
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| `mouseOffset` | `{ x: number; y: number }` | - | Mouse position offset for fine-tuning positioning |
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