Files
Agent-n8n/backups/exhibition-demo-backup-20250928-210916/node_modules/framer-motion/dist/es/easing/cubic-bezier.mjs
Yep_Q 67f5dfbe50 feat: 实现多订单班支持系统
主要功能:
- 修改RequirementModal支持12个订单班选择
- 添加OrderClassIconMap图标映射组件
- Store中添加selectedOrderClass状态管理
- WorkflowPage支持传递orderClass参数
- web_result添加URL参数切换功能
- 创建order-class-handler.js动态处理页面主题

技术改进:
- 创建软链接关联订单班数据目录
- 生成wenlu.json和food.json数据结构
- 删除重复的web_result目录
- 添加测试页面test-order-class.html

影响范围:
- 展会策划系统现支持12个订单班
- 结果展示页面自动适配不同订单班主题
- 用户可选择不同行业生成对应方案

🤖 Generated with Claude Code

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 10:02:15 +08:00

52 lines
1.9 KiB
JavaScript

import { noop } from 'motion-utils';
/*
Bezier function generator
This has been modified from Gaëtan Renaudeau's BezierEasing
https://github.com/gre/bezier-easing/blob/master/src/index.js
https://github.com/gre/bezier-easing/blob/master/LICENSE
I've removed the newtonRaphsonIterate algo because in benchmarking it
wasn't noticiably faster than binarySubdivision, indeed removing it
usually improved times, depending on the curve.
I also removed the lookup table, as for the added bundle size and loop we're
only cutting ~4 or so subdivision iterations. I bumped the max iterations up
to 12 to compensate and this still tended to be faster for no perceivable
loss in accuracy.
Usage
const easeOut = cubicBezier(.17,.67,.83,.67);
const x = easeOut(0.5); // returns 0.627...
*/
// Returns x(t) given t, x1, and x2, or y(t) given t, y1, and y2.
const calcBezier = (t, a1, a2) => (((1.0 - 3.0 * a2 + 3.0 * a1) * t + (3.0 * a2 - 6.0 * a1)) * t + 3.0 * a1) *
t;
const subdivisionPrecision = 0.0000001;
const subdivisionMaxIterations = 12;
function binarySubdivide(x, lowerBound, upperBound, mX1, mX2) {
let currentX;
let currentT;
let i = 0;
do {
currentT = lowerBound + (upperBound - lowerBound) / 2.0;
currentX = calcBezier(currentT, mX1, mX2) - x;
if (currentX > 0.0) {
upperBound = currentT;
}
else {
lowerBound = currentT;
}
} while (Math.abs(currentX) > subdivisionPrecision &&
++i < subdivisionMaxIterations);
return currentT;
}
function cubicBezier(mX1, mY1, mX2, mY2) {
// If this is a linear gradient, return linear easing
if (mX1 === mY1 && mX2 === mY2)
return noop;
const getTForX = (aX) => binarySubdivide(aX, 0, 1, mX1, mX2);
// If animation is at start/end, return t without easing
return (t) => t === 0 || t === 1 ? t : calcBezier(getTForX(t), mY1, mY2);
}
export { cubicBezier };